BETWEEN LECTURES. BRING YOUR PEOPLE.

Games between lectures.
A game in your pocket.

Looking for games to play between university lectures? Start with what you have: a few friends, a table in the common room and a little time. Pick something you can explain quickly and put away when it is time to leave.

You do not need a planned games night. Here are three options for different groups, plus a simple way to get your first Yapper game going.

Yapper is free to download on iPhone and Android, with ads and optional purchases. Only the host needs the app on their phone.

GET IT FOR iPHONEApp StoreGET IT FOR ANDROIDGoogle Play

Three common-room games, depending on the mood

1. Yapper: for team rivalry

Best when four or more friends want a timed describing-and-guessing game. One phone supplies the words, timer and scores. Split into teams and take turns describing without revealing the answer.

Bring: one phone with Yapper. Choose a shared space where talking and laughing will not disturb people studying.

2. Twenty Questions: for a quieter table

One person thinks of a person, place or thing. Everyone else takes turns asking yes-or-no questions, with up to twenty questions to work it out. Agree on the category first if you want an easier start.

Bring: nothing. A useful option when there are only two or three of you.

3. Charades: when you have room to move

Take turns acting out a familiar film, activity or character without speaking. Everyone else guesses. Agree on a theme and a time limit so the rules stay simple.

Bring: some ideas and enough space to act them out. Keep the doorway clear.

Four friends. Two teams. One phone.

That is the simplest starting setup for Yapper, rather than a limit of two teams. Bigger groups can add more teams in the app.

  1. Pick your teams and names. Pair up, choose the language, and set your target score and turn settings before starting.
  2. Sit opposite your teammate. The describer holds the phone with the screen facing themselves. The guesser should not be able to read the answer.
  3. Let the other pair watch. In a normal turn, only the active team is guessing. Everyone gets their own turn to describe.
  4. Give a clue, then another. “You keep your hammer and screwdrivers in it” is a clue for Toolbox. Tap Got it! for a correct answer and keep going while the timer runs.
  5. Pass the phone. Switch teams when the turn finishes. Each correct answer is worth one point; the first team to reach your chosen target wins.

Read the complete Yapper rules for clue restrictions, skips and optional Chaos Mode, where every team can answer.

Yapper gameplay: Sam describes Meadow in Nature, with team scores, countdown, Skip and Got it controls.
Actual iPhone gameplay. Layout may vary by device.

SEE IT. DESCRIBE IT. GUESS IT.

One demonstration. Then hand it over.

Before the first timed turn in the common room, show everyone this example. The describer sees “Meadow”; the guessers should not see the screen.

“An open field full of grass and wildflowers.”

Let one friend practise the clue without a timer first. When the idea clicks, pick two teams, start a real turn and put the answer out of the guessers’ sight.

Try the free 20-second browser mini-round →

Picture your next break.

A video example of the idea, with actual Yapper home and gameplay footage inside the phone.

The describer gives a clue, their teammate guesses “Toolbox”, and the app adds a point while the countdown continues. This is one turn, not a complete game.

Keep it a break, not another commitment

Want to try it without an installation first? Our 20-second browser mini-round is a small English-language demo. The iPhone and Android app provides full team games and 11 languages.

Your next break has a name.

Download Yapper for free on iPhone or Android. The app includes ads and optional purchases; a paid pack is not needed to start a core game.

Ideas from the Yapper team at Sumdora Ltd. Updated 31 October 2026.